

Expander will help you grow with lightning speed. Once you animated ruins your cities are far away from being fully grown. If you win a Day with a hurried production because of the cheering populace and you end up having not enough gold for the next building, you should Build Housing in your capitol to really max it up or sell a structure you will not need anymore (Barrack won't ever be used when you have the war hall, wooden wall is useless with stone walls etc.) You can sell any structure that only serves for production elsewhere => focus your resource spending where you dont ever loose it. So you wont waste money for cities far away, but you can use all other cities to produce resources (temple for mana gold). These cities are close enough together to be defended or recaptured eraly on and once your army grows they will be strong enough even if you field some armies for offense. You will win this scenario with only 3 cities producing units: the 2 cities to be animated from ruins and the Halfling city close to them (either razed and animated or migrated - doesnt matter). beaurocrat: this gives you a small penalty on money, but it takes 5 days to get a your first city, so the penalty starts hurting only later and once you researched "merchant", the penalty is neutralized.scholar: the defensive strategy will rely heavily on the benefits of researching wizard skills, much more then the few death spells you will need.

explorer: A must, as you will have only few units in the beginning and you will need to have the maximum range for them to grab resources and win TC-battles.I will give some hints and advices here and will provide a few saves ( death1.zip), so that you can conclude and benchmark progress and other details from it. Nonetheless, if you dont waste time to turtle within a too small realm and you make good choices about your Wizards skills and your research and can combine it with good tactical combat skills - any Scenario can be won playing defensive against the AI.įor anybody who likes to try out the defensive style I provide some saves of my Death 1 campaign that I won on the hardest difficulty level in 65 Days - for extra difficulty I won it without recruiting the hero available on the map, even that is not necessary. Death 1 is one of the hardest scenarios to win, so dont wonder if you are having trouble here. Not many in our Gamers community speak up for a more defensive strategy in the campaign or in winning scenarios. Thanks!ĭeath 1: A rock-solid defensive strategy (plus saves)
